We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux
Founded in 2012 and with $41M of venture capital raised to date, Super Evil Megacorp is determined to shatter preconceived notions about tablet gaming. Our team includes masters-at-their-craft developers from Riot Games, Blizzard Entertainment, Rockstar Games, Guerrilla Games, Playfish and is backed by world-class investors CrossCut ...
We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux
Founded in 2012 and with $41M of venture capital raised to date, Super Evil Megacorp is determined to shatter preconceived notions about tablet gaming. Our team includes masters-at-their-craft developers from Riot Games, Blizzard Entertainment, Rockstar Games, Guerrilla Games, Playfish and is backed by world-class investors CrossCut Ventures, General Catalyst, Initial Capital, Index Ventures, Jim Breyer, Korea Investment Partners, Raine Ventures, Signia Venture Partners, and Yuri Milner, and ZhenFund.
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Number of Employees:
0-25
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Annual Revenue:
$0-1 Million