Mobalytics was started by a bunch of dudes who just really like to play video games. We particularly like to obsess about improvement and "growth hacking" our gameplay on competitive ladders. All of our lives, we have struggled with limited tools to acquire critical feedback. Although, most gamers still they could find an awesome mentor to talk to and personally coach; watching and learning has become a reality in the age of Twitch and replays.
Video games are way ahead of other fields when it comes to providing users with data, but, we have realized that most people don’t have ...
Mobalytics was started by a bunch of dudes who just really like to play video games. We particularly like to obsess about improvement and "growth hacking" our gameplay on competitive ladders. All of our lives, we have struggled with limited tools to acquire critical feedback. Although, most gamers still they could find an awesome mentor to talk to and personally coach; watching and learning has become a reality in the age of Twitch and replays.
Video games are way ahead of other fields when it comes to providing users with data, but, we have realized that most people don’t have the time or the expertise to be able to bridge the information with their play.
That’s where we come in. We take all that information out there (believe us, that’s a lot of it), and we funnel it through our intelligent algorithms and expert staff to be that bridge between you and the next level of your game. Our dream is to become the scientific standard for video game performance assessment and improvement and share that with the world so that everyone brings out their best self thereby elevating the level of competition on the playing field.
TechCrunch loved us and we are well on our way to becoming an industry standard but at the end of the day we are a bunch of dudes who love to play games and talk about how awesome we and other players are at the game (mostly other players :S).
If that sounds like you, join us and let`s conquer performance assessment together.
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Number of Employees:
25-100
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Annual Revenue:
$10-50 Million